본문내용 바로가기


Current Exhibitions

썸네일 이미지
Daejeon Art and Science Biennale 2022 : Future of Cities
  • PERIOD 2022-08-02 ~ 2022-10-30
  • Medium
  • Artworks
  • Admission
  • ARTIST 22 artists from 11 countries
  • PLACE Gallery 1,Gallery 2,Gallery 3,Gallery 4,Gallery 5,ETC
  • Exhibition Contact 042-270-7340
    The first Biennale of Daejeon - Daejeon Art and Science Biennale

    Daejeon Art and Science Biennale is a biennial project that integrates technology, nature, and humans which actively utilizes Daejeon's science and technology infrastructure to realize the true spirit of the times of science and art convergence.

    Daejeon Art and Science Biennale 2022 considers a range of ways in which every human/non-human being on the planet can live ‘together’ without anyone being marginalised. It will provide the opportunity to survey serious issues facing today’s cities and to deliberate about the open value of a future city that we are making together.

    Hosted by : Daejeon Museum of Art, TJB, Daejeonilbo.
    Sponsored by : Ministry of Culture, Sports and Tourism, Ministry of Science and ICT, Greek Embassy in Korea, Italian Embassy in Korea, Italian Cultural Center in Korea, Dutch Embassy in Korea, Finnish Embassy in Korea, Gallery Barton
    Cooperation: Galleria Timeworld, Mackiss Company, NH Investment & Securities Midwest Headquarters
    Section 1 - Terrapolis for All
    Examines the possibility of future cities cohabited by multispecies beyond anthropocentrism. A compound of the Latin and Greek words (terra and polis) for ‘earth’ and ‘city state’, terrapolis refers to a possible world where every human and nonhuman life matters.

    Section 2 – Once Called Future
    Urban spaces consist not only of built environments, but also of the numerous invisible relations among humans, nonhumans, capital flow, ideologies, and technologies. This section looks at a variety of urban forms that have been imagined in different times and spaces, and that are still being suggested and shaped somewhere, and takes those imagined cities as inspiration to further our consideration of the future of cities.

    Section 3 - ∞ dimensional intersection
    ∞dimensional intersection explores new urban spaces in which real and virtual spaces overlap seamlessly as digital technology advances. Today’s cities are where analogue and digital, reality and virtual reality, offline and online, and the material and immaterial constantly intersect with and influence on one another. This section considers how we can manage our lives in this radically changed environment enabled by digital technology.
    KIM Sejin
    KIM Sejin focuses on the various circumstances an individual faces while negotiating a society sustained by placing limitations on its members, she probes the whys and wherefores of forced and voluntary displacement, and casts light on the numerous anonymous individuals found throughout cities who perpetually serve their societies with their time and labour. Her works actively employ cinematic language, often in combination with simulated and realist elements of ary film.

    Marjan van Aubel
    Marjan van Aubel is an innovative solar designer whose practice spans the fields of sustainability, design and technology. Marjan van Aubel studio is creating lasting change through solar design, integrating solar power seamlessly into our environments such as in buildings and s. With the goal to make solar power more accessible for everyone.

    Aristide Antonas
    Aristide Antonas’ work spans philosophy, art, literature and architecture. His principal topics of interest are “protocols as architecture”, “infrastructure of the domestic sphere”, “stability from the exaggeration of data flow”; texts combined with traditional design techniques use often references to legislation and archaeology.

    Cenk Güzeliş & Anna Pompermaier
    Cenk Güzeliş is an architect, researcher, and a new media artist. He applies new media technologies & post-human theory and seek to extend the disciplinary boundaries of architecture by practicing its assimilation of new media. Anna Pompermaier is a practicing architect, engineer, artist, independent researcher. She investigates the influences of immersive technologies on our everyday experiences and interpersonal interactions in the upcoming livable domains.

    Alexander Walmsley
    Alexander Walmsley is an artist and software developer with an academic background in archaeology. He is interested in how technologies shape and mediate architecture and landscapes, both in virtual and physical worlds. His practice is concerned with the way architecture and landscape is depicted and rendered by digital media.

    Jan Dirk van der Burg
    Jan Dirk van der Burg’s works include photographs and films. He also creates books and in addition to Twitter biographer he is also the national authority on Olifantenpaadjes, the Dutch term for desire lines, the shortest route from A to B. He also compiles the best Twitter accounts in the Netherlands in autobiographical anthologies in the ongoing series Tweetbundels.

    Eija-Liisa Ahtila
    Eija-Liisa Ahtila is a contemporary visual artist and filmmaker. She experiments with narrative storytelling in her films and cinematic installations. In her earlier works she has dealt with the unsettling human dramas at the centre of personal relationships, dealing with teenage sexuality, family relations, mental disintegration and death.

    LEE Yeseung
    LEE Yeseung is interested in the various social phenomena we experience in media environments and the way we perceive the time and space in which we’re living. While continuing her artistic exploration of the hybridity of new media, she addresses issues arising from the advancement of technology, such as those regarding the self-consciousness of humans, the extension of the human senses, and the changed relationship of humans to things.

    Jaye RHEE
    Jaye RHEE has expressed the non-existence of images that we believe and remember as true or the uncertainty of stereotypes through her works. In particular, she explores the work of revealing the gap between reality and image, memory and fantasy, language and imagination, and looking into the background through media such as performance, video, and photography.

    JUNG Mijung
    JUNG Mijung has explored the peculiarities of modern life with paintings of hybridized and mutated plants. Recently working with more diverse media, including found s, digital art, drawings, and installations, she challenges the dichotomic division between humans and nature and tries to re the relationship between humanity and natural agents.

    CHO Eun Woo
    CHO Eun Woo incorporates brainwaves, robots, and projection mapping into her practice, seeking to push the limits of new artistic expression. In doing so, she expands the areas of her subject from the meaning of human existence and the questions of humans and nonhumans to the relationship of humans to AI, technology and the future of humanity.

    Ken’ichiro Taniguchi
    Ken’ichiro Taniguchi is a Berlin-based artist. He abstracts the forms found on the boundary between nature and man into flat surfaces and creates three-dimensional movable sculptures by adding movements such as folding, rotating and twisting.

    Kelly Richardson
    Kelly Richardson creates works which ask us to consider what we truly value. She creates video installations of rich and complex landscapes that have been manipulated using CGI, animation and sound. Taking cues from 19th century landscape painting, 20th century cinema, and 21st-century scientific inquiries, her practice offers imaginative views and constructions of the future that are plausible enough to prompt careful consideration of the present.

    JUNG Manyoung
    JUNG Manyoung is a sound artist using various noises he recorded in cities and nature to create immersive visual experiences. Streaming Soundscape is a video-and-sound installation capturing streams and railways that run through Daejeon whilst interconnecting nature and urban spaces.To deliver Daejeon’s own geographical characteristics, the artist recorded the sounds of three major streams.

    Pierre-Jean Giloux
    Through digital technology Pierre-Jean Giloux develops a work of collage, the editing of visual and sound compositions that sometimes include 2 and 3d animation sequences. The graphic interventions on his images allow him to create "reconstructed worlds" that modify the perceptions of reality.

    HWANG Moonjung
    HWANG Moonjung works in many different media including video, sculpture, and installation, exploring the relationship between humans and nonhumans. Her peripatetic upbringing made her attentive to the elements of urban spaces, such as people, nature, built structures, and other human-made s, and particularly to the places where one comes across the hidden side of a city.