■ Section1 [Seeing : Beyond Seeing]
- Louis-Philippe Rondeau <Liminal>, 2018
Louis-Philippe Rondeau, a Canadian artist and a professor, develops interactive installations that explore self-representation in a playful and unconventional manner. In Liminal, the photographic process called slit-scan is used to spread out time in space which exposes the boundary between past and present. The visual aspect stretches out time while spatiality is expressed via its audio component.
- Davide Balula <Mimed Sculpture>, 2019
Davide Balula examines and twists on the conservative notion of seeing by revisiting the sculptures of old masters and reinterpreting them in a modern context. In Mimed Sculpture, works by Henri Moore, Louis Bourgeois, Alberto Giacometti, etc are recreated by the performer’s hands through mime gestures. Each work becomes a live sculpture which only dwells within the moment of the performance. As such, collaboration with various fields is a big part of Davide’s art. He has received Marcel Duchamp prize in 2015 and has exhibited at Pompidu Center, Gagosian Gallery, MoMA PS1, Palais de Tokyo, etc.
■ Section2 [Seeing as an experience]
- Shilpa Gupta <Shadow 3>, 2007
Shilpa Gupta well incorporates the viewer in the shadow interaction through Shadow 3. The work was made after the Copenhagen Climate Change Conference. The visitor’s shadow interplays with the unknown s that falls from the top of the screen.
- Refik Anadol <Infinity Room>, 2019
Refik Anadol, a Turkish media artist and a director, is well-known for an immersive installation which covers the whole architecture in projection mapping. Infinity Room, constructed as 4x4x4m, leads the viewer into a surreal time-space.
- Laura Buckley <Fata Morgana>, 2012
Laura Buckley works expansively with moving image, sound, light, sculpture and digital print. Working with scanned imagery in Fata Morgana, her prints feed back into her projected videos which when combined with footage from life crates highly abstracted environments.
- Karolina Halatek <Scanner Room>, 2014
Karolina Halatek, a Polish artist, mainly works with light in various installation. The action of scanning represents images or to read encoded, written messages, going beyond a simple technical reading process. Scanner Room invites the viewer into an intense state of concentration.
■ Section3 [Flow of Seeing]
- Christine Sun Kim <See Zero>, 2019
Christine Sun Kim, an American artist, well incorporates sound as a way of building visual language. Experimenting with the association of music with ASL(American Sigh Language), she reinterprets sound through various medium such as sound drawing, performance, video, etc. She explores on the attitudes that surround sound, thinking about the meaning and power of silence as much as sound.
- NOS VISUALS X KAIST CT <Deep Space Music>, 2019
NOS Visuals is a collaborative platform created together by the multidisciplinary studio Nohlab and creative coder Osman Koç. For the exhibition, an AI pianist by Prof. NAN Juhan from KAIST performs and the audio performance will be turned into an audiovisual experience by NOS, making real-time sound analysis as part of visual calculations during the performance. Deep Space Music engages sound and synchronizes with the visual structure exploring from classic to contemporary music. Minimal geometric forms of NOS acting jointly with the music will open new doors to interlocking areas in perception of the audience, inviting them to a synesthesia-like experience unique to that moment alone.
■ Section4 [Project X]
- BAN Seonghoon <Pixel of Matter>, 2019, <Virtual Mob>, 2019
BAN Seonghoon’s interest is in motion graphics works existing at the interface of material and space that incorporate the audience’s immediate responses. Using displays that change shape in reaction to the viewer’s gaze and position, he has produced media arts that express the viewer’ actions and peculiarities as a collection of emotions in the digital society. Virtual Mob collects the movements of the viewers through motion-capture technology and visualizes the collected actions on the screen simultaneously. This directly engages the viewer to join in the virtual society. As an HCI researcher and artist, he is continually devising systems and interfaces that enable novel experiences and creative productions.
- Seokguram Grotto X Cultural Heritage Administration
Seokguram Grotto is designated National Treasure no. 24 of Korea, and a UNESCO world heritage. The Seokguram VR(Virtual Reality) on exhibit has received rave reviews since its opening in 2018 due to its sheer realism and sense of space. Visitors wearing HMDs (Head-Mounted Displays) can walk into the life-scale Seokguram and experience the life-like recreation. Visitors can even carry around virtual lamps that simulate detailed lighting and shadow effects, further elevating the sense of realism. The realistic texture of the sculpture helps Seokguram VR become a public-friendly incarnation of often inaccessible traditional art.